#pragma once
#include "RobotPart.h"

class AntiGrav: public RobotPart
{
public:
	AntiGrav(void);
	void display();
	float getHeight();
	void switchTexture();
	GLuint getTexture();
	~AntiGrav(void);
private:
	void loadImage();

	// texture
	GLuint currentTextureBase;
	GLuint currentTextureLeg;
	GLuint textureBase1;
	GLuint textureBase2;
	GLuint textureLeg1;
	GLuint textureLeg2;
	
	GLfloat sizeBase;
	GLfloat heightBase;
	GLfloat sizeLeg;
	GLfloat lenghtLeg;
	GLfloat sizeCylinder;
	GLUquadricObj* quad;
};